Greetings! It's time for another monthly report! Apologies to Facebook viewers who find this report late. For making a post in favor of stopping animal testing after the explosive reveal of what is being done to beagles regarding infected sandflies, Facebook slapped the Broken Hammer account with a 3 day ban. Apparently, Zuckerberg likes cutting out the vocal cords of beagles before stuffing their heads into bags for the flies to devour so they can't hear their screams... As
On September 21st, 2021, All is Fair in Dust and Air officially exited Early Access! WOOHOO!! Now lets give a more behind the scenes rundown of it in this momentous monthly report! Video version of this report is available below: The end of a very brief era of Dust and Air and Broken Hammer is now officially here as we deemed the Cathedral Arc story complete and exited Early Access in September. We've come a long way since we were the plucky little fan project tucked away wit
September is here! Time for another monthly report! For the video report, please click below! During the month of August we decided to expedite work on the demo while our final art pieces for the Cathedral story arc were being worked on. For those that haven't checked it out, you can find it on Dust and Air's Steam page The demo showcases the first encounter with Gwynevere on Day One of the story. Those that want to continue the story, can see it in the full game. However, we
Greetings! Welcome to another monthly report! For those that want the video version, click below! Regular readers can see the text report under the VLOG. The summer sale is long gone but the drive to exit Early Access is still going strong! The month of July was expected to be our final month of Early Access before we go to full release. As we started, we remained on track. There was one added art piece that we wanted to get in before full launch and it was tracking well duri
Welcome back! It's time for another monthly report! For those that want the video report, please click below: The flurry of the month that was June is now over, it definitely didn't end the way we thought it would. Going into the final weeks of June, we were very surprised to see Tyrano finished their big backend update and got a beta up for release in August. But, what was more of a surprise to us was how much we were going to need that update. The timing was beyond perfect
Welcome everyone to another monthly report! If you'd rather see the video version of this report, please click below! May was very much a construction month as we finished up some of the final character models. In total we had one major supporting character model and three minor supporting cast models finished in the month of may. Plus a final background update that was needed for Day Three. The big major supporting character was Raleigh. We detailed him a bit over a year ago
Greetings! The whirlwind month of April is over! It's time for another report! For the video report, please check this here: 2.0 is out!! As was mentioned in prior posts, we were targeting late April for the release of Day Two content and we came through! The month of April was probably one of the wildest we've had since our crowdfunding campaign. We started out the month with a background, a prop image, and one final red shirt character needing to be created. We ended with n
Greetings! It's time for another monthly report! If you would rather watch the video report, it is included below: To start off the written report, we're happy to hear some of the positive feedback from those who have bought our Early Access release. Thank you for joining us on this journey and understanding our struggles at this early state. Solutions to some of the major bugs that Dust and Air has, are coming. We actually tested some this month that were potentially going t
Greetings! March is in and it's time for another update! This month we're trying a video update. In it we'll expand a little more on a few images. There is also a Steam game code giveaway at the end of the video for those that stick around. For those that want a text report, please follow along below: Art pressed on hard in the month of February as we ramped up production on day two. Reworks on the thug character, as seen on the left, saw impressive advances towards completio
Welcome to February! It's time for another monthly update! This report will be our first report since launching Dust and Air on Early Access last month. For those that are curious on what it takes to get a game onto Steam and the process, be sure to check out the Steamworks website. Sales have been about what was expected for a title that has almost no advertising. Which is coming bit by bit. For now, we're just more happy to get it out there. What is promising is our wishlis
Special shout out thanks to GamesKeys for adding us to a top Steam Games to try in January 2021: https://gameskeys.net/top-steam-games-to-try-in-january-2021/ Word is getting around about Dust and Air. Definitely more than we were able to get if we had done our original December launch. Looking forward to hitting that release button tonight!
Happy New Year!
About 100 years ago, the Great War had concluded and the roaring twenties were kicking off. 2020 we're sure felt like the Great War to a lot of people. Unfortunately, for some, that war seems to be wanting to follow into 2021.
At Broken Hammer, we're going to close out this year on a high note and look forward to a new roaring twenties. That is, with Dust and Air finally taking the stage. While we elected at the last minute to hold off till January 12th, D
Welcome back for another monthly report! November has passed rather quickly. Hope all our American readers enjoyed their Thanksgiving! No doubt there is a lot of questions in all of you about what 2021 is going to look like after all that has happened this month. Because Broken Hammer utilizes an international team, we hear a lot of things not just from inside the USA, but also around the world. When members in the UK and Russia are witnessing something that is going on that
It's time for another monthly blog post! Lets get started and get to the good stuff! October was another month of prep work for the Early Access release. Video, art, and writing assets needed to be made ready while still working away on the release candidate and continuing work on the rest of the game. We're happy to say that progress continued and we're prepping for some of the final play tests. Those in the Hammer Breaker ranks will be next up in joining the playtests with
Greetings! September flew by and so has work here at Broken Hammer. So lets get started right away with our update on the... September saw a continuation of more polish for Day One of our Early Access release. Ryan and Josh did quite a bit of work in engine over the course of the month like they did in August. Highlights we can share are that we expanded choice points on the day and added some new scenes! Gwynevere's sequences have so far seen the most updates. Anyone who has
With all that is happening in this nation, Broken Hammer has remained silent outside of the covid days. Back then we sought to encourage people and give people some hope that they were going to get through it. Since June when the protests and rioting erupted, I've watched company after company joining into the chorus in support. Broken Hammer's core beliefs are based around supporting those who have been hammered by life, society, and people who refused to believe they could
Greetings! We've a lot of big news for the month of August so lets not waste time and get right into it! Early in the month Ryan and Josh did a little meeting to discuss every aspect of Broken Hammer and the projects in development. Josh had it on his mind to do a early access push but, was reserved on the matter due to the stigma early access games often carry. He wanted to avoid early access and simply deliver the neutral arc portion of Dust and Air in a more complete state
"It doesn’t take much effort to do what everyone else is doing. A dead fish can float downstream; it takes a live one to swim upstream. It’s easy to be common. The pressure comes when you decide to be uncommon." ~Joel Osteen
As July bids a sweet adieu, it's time for another monthly report!
Summer certainly is heating up around here. The month of July saw the completion of the last key image of the neutral arc. Georgy came through and delivered a phenomenal piece with it. Sadly, we can't show it since it would give away too much of the story. However, with that done, we're coming down to just some final models that have been stuck in the pipeline longer than we wanted. Thankfully, we were able to