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Joshua Wise
- Nov 3, 2019
- 3 min
October Studio Update
As the baseball season concludes and the Nats take home the title, so we conclude the month of October and it's time for another monthly update. As we've been progressing over the last few months, there has been some struggles on the art end. Mostly with schedules and talent being freed up to work on it. However, there have been some other real life events that have impacted development. As we mourned the loss of one of our early supporters months ago, there was another for o
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Joshua Wise
- Oct 2, 2019
- 2 min
September Studio Update
Hello once again. It's time for another monthly report! For starters, there won't be a musical arts post within the monthly report for this month. Sean's work outside the project kept him a bit busier. However, that isn't to say progress didn't take place. Music development has been working on the task of revamping our main themes. In September, Sean revamped the main area theme for Cathedral city. Since production began on Dust and Air, we only had one town theme in use that
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Joshua Wise and Sean Esperance
- Sep 2, 2019
- 4 min
August Studio Update
Greetings everyone! Time for another monthly report! We'll be including the Musical Arts segment again this month as it wasn't ready until about the time of this posting. Art moved along with development continuing on Lord Astoch and Lady Akane's sign. To the left is a small teaser of work progressing. This is a working concept so final design will change. At this point, the focus is getting Akane positioned and laying the ground work for the remainder of the sign which shoul
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Joshua Wise and Sean Esperance
- Aug 1, 2019
- 4 min
July Studio Update
Greetings! This month is going to be a little different as we're about to kick off a new blog series exploring the musical side of Dust and Air's development. That post will take up much of this monthly update post so regular updates will be minimal. For starters on the art side, we're happy to announce that Raleigh's design has been reviewed and has entered the development pipeline. A teaser of his updated model is to the left. Back in May we teased the first concept art inv
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Joshua Wise
- Jul 2, 2019
- 4 min
June Studio Update
Greetings all! Time for another monthly update! As we concluded this month, we happened to have a chance for a real life meeting between our Southern California members and Sean, our new musician based up in Oregon. He was to be passing through Cali on a church mission trip to Mexico and we managed to meet up with him for lunch. Unfortunately it was just a brief meetup but, hopefully it will be the first of many in the days to come. Previews will be minimal this month as we'v
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Joshua Wise
- Jun 1, 2019
- 3 min
May Studio Update
Hello everyone out there in internet land! Another monthly project update is in! As May has come to a close, we're happy to announce that the final three major cast members have been either modeled or concepted. Garrett Raleigh will be our first teaser we'll be showing. In fact this is the first concept art ever done for his character. Not because we didn't want to but, because his design has shifted over time. Raleigh, as he's more often called in the story, is one of Eric A
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Joshua Wise
- May 2, 2019
- 3 min
April Studio Update
Salutations! It's time for another monthly report from Broken Hammer! As we closed out last month, we announced some late breaking news regarding the decals. Well, designs have been submitted to Muse! Now, we could save them as a surprise for when they are officially in game but, given how long they've taken, we're just going to give a sneak peak. We are waiting for confirmations from Muse still so, these may still change. However, we're quite happy with how they turned out.
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Joshua Wise
- Apr 1, 2019
- 5 min
March Studio Update
The whirlwind that was March is over! Greetings, it's time for a little sit down and discuss what went down at Broken Hammer. Starting off, art production wrapped up the month with some nice additions. One background, one focus image, and three character models either got completed or are in engine ready states. In fact, we're happy to announce that the backgrounds for day two are now 100% complete. As far as the models, Iqbal, our new intern in the Asia unit has been churnin
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Joshua Wise
- Mar 2, 2019
- 2 min
February Studio Update
Another month down! Time for our update post! February was quite the busy month here at Broken Hammer. Not only did we have our regular development goals but we also had Yohana visit from Indonesia. After reviewing our prior internships and the program, we've been making progress for some time in reworking them to handle both internships in Asia and in the west. The continued expansion of the program is important as we look to maintain our momentum. In fact, we're happy to re
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Joshua Wise
- Feb 4, 2019
- 2 min
January Studio Update
Greetings! January just finished and it's time for another monthly report! Hope those on the East coast are staying safe during the cold weather right now. Starting off this month we are happy to announce the edit work on Abigail's story just finished. Wrapping up at around 104,000 words which is an over 25,000 word increase from the first version. It will go though more edit passes later but we feel right now most of the major additions have been completed. Next up writing w
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Joshua Wise
- Dec 1, 2018
- 2 min
November Studio Update
Cold...cold...but we're heating up! Greetings, it's time for our report on November. If you've followed our Thanksgiving post, you'd have gotten a sneak peak into this monthly report. We're happy to announce the expansion of our intern program into the west! To start off we brought in a new musician: Sean Esperance. Sean is currently working as a youth pastor up in Oregon but is quite interested in expanding his portfolio and getting more involved with creating music for game
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Joshua Wise
- Nov 2, 2018
- 2 min
October Studio Update
Greetings! October may be over, but we're still rolling along! Work on the Cathedral continued into October. We're happy to show you a little teaser of what is to come. Apologies it isn't in color but, we have to save something for the game's release! Bayu put in a lot of work on both the external and internal scenes for the Cathedral. The level of detail he applies to them is quite impressive. Each update he sends in gets better and better. In fact, we're happy to announce w
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Joshua Wise
- Oct 2, 2018
- 4 min
September Studio Update
Greetings, it's time for another monthly studio update! We kicked off September discussing our new intern program being headed by Yohana. After this first month trial period, we are pleased to announce we are going to be offering our two interns an extension. Both worked hard during the month of September and we're happy to announce that Day Two of Dust and Air is at 90% with production on day three ramping up. In a show of appreciation for their efforts this past month, we w
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Joshua Wise
- Sep 1, 2018
- 3 min
August Studio Update
Greetings and salutations from myself and Broken Hammer. Last month we left off with a kind of tease regarding a coming internship program. Now this month I'm happy to make it all even more official as we welcome our new Director of Asian Operations for our new Broken Hammer Asia Unit: Yohana Wandojo. I met Yohana in November of last year over the internet. At the time she had just returned from Malaysia and was working with her family in Indonesia. She has a talent and a lov
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Joshua Wise
- Aug 1, 2018
- 4 min
July Studio Update
Greetings once again. It's time for another monthly report from Broken Hammer! If you are wondering why our site looks different, it's because we took some time to touch it up before this blog post went live. Ultimately not a whole lot changed, but it's looking fresher now. That said, starting off this update, a congratulations is in order for Georgy our lead artist who just got his degree in engineering. The diploma came at the start of the month and he sent us the picture o
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Joshua Wise
- Jul 2, 2018
- 3 min
June Studio Update
Greetings once again! It's time for another monthly studio update! Apologies for a lack of images this month but, there isn't much we can show that doesn't spoil too much of the Cathedral Arc's story. It's been a busy month in June on the writing side. The Day Three additions that were started in May have been completed. Draft versions of the new scenes are being tested in engine and so far they are looking good. A new Sofia segment has nearly completed it's transition into e
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Joshua Wise
- Jun 2, 2018
- 3 min
May Studio Update
As the gloom of May gives way to the oppressive heat of June here in Cali, it's time for this month's update. Work has progressed well on the writing side. Not only did we do a pass through the entire Cathedral story line, but we also went back and polished up a Day 1 a bit more. Much of the work consisted on flow improvements for the dialogue and improving animations. However, we did another look at the scenes and reconsidered them based on feedback. Unfortunately, as with V
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Joshua Wise
- May 2, 2018
- 3 min
April Studio Update
Greetings! Time to check in this month with all the adventures we've been up to in April at Broken Hammer. I hope April has been a good month for you as well. It sure didn't end the way we had expected. We knew Muse was launching Guns of Icarus on PS4 at the start of May. But we didn't know we'd have an opportunity to promote Dust and Air on their release stream. We really can't thank them enough for allowing us to take some time slots. Those that tuned in for it, apologies f
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Joshua Wise
- Apr 3, 2018
- 4 min
March Studio Update
Greetings! I hope you fared well in March. Especially those on the east coast of the US who have been enduring storm after storm for weeks. With April upon us and the California poppies bathing Cali in a sea of orange, it shouldn't be too much longer before we dread the summer time heatwaves....Yes I know right now half the team is shaking their fists from under the snow they are shivering under. March at Broken Hammer was quite busy as we finished loading Gwynevere's story i
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