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June 2025 Monthly Studio Report

  • Writer: Squidslinger
    Squidslinger
  • 5 days ago
  • 2 min read

Happy 9th Year of Broken Hammer! As much as we'd like to do a VLOG report on this, we ran into an issue where our hosting site was down for an extended amount of time. As we're a couple days late in even posting this, it ate into our time for a recording. So we're going to have to miss out on a full VLOG version for this month.


That said, as we go into this great anniversary, we're happy to announce that music is completed for The Father's Story! It has also been loaded into engine and development on UI elements is well underway. Early prototype can be seen below!


As you can see in the example here, we're currently looking at including roman mosaic elements into parts of the UI. Originally we had more of a scroll design but we ran into issues with getting it to look right. It just lacked character which mosaics provided.


Along with that, we had quite a few breakthroughs on the UI side during the month of June. Part of this is thanks to leveraging Grok's new game dev assist features as it literally helped us figure out a lot of the Unity quirks that also tie into Naninovel. Frankly, it found Naninovel code that isn't even in their guides! First tests with a Windows build also went well. It has so far been quite stable. The only issue we are looking to resolve is file size as without compression we're sitting around 2GB for the application. Thankfully, we learned some tricks with Dust and Air and we're going to be implementing some of that to get it down much smaller. Unfortunately, we've also come to the realization of where Naninovel is limited. Dev time really has taken a lot longer than we're used to coming from Tyrano. We've also noticed that suddenly Strikeworks released an update to Tyrano too. Is it making a revival? Good question. One thing for certain is that now that there are game dev assist tools like Grok, there is the possibility that we could find ways to work around Tyrano's problems. Something that, before, we needed to talk to one of their devs to handle. By not needing them, this opens up a lot of possibility. In fact, we've already got Michael, one of our programmers, learning Godot in conjunction with Grok to see if we could explore a new venture through that engine. Looking forward into July and beyond, we're going to be advancing our time tables towards a release date for Father's Story. With progress going so well in the last few months, we're not too far from being able to solidify a date. July we expect to finish up the UI and after that, it's going to be just testing. If all goes well, we may even go to launch with multiple platforms. We may also be able to implement features like achievements on day one. Something we had issues doing with Tyrano. Alright, that's it for June. Thanks for following and we'll see you in the skies!

 
 
 

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